![]() Typical druid builds can probably skip this feat, but this works great for tanky Circle of the Moon builds. War Domain and Forge Domain will especially prefer this feat, as they’re guaranteed to be up close and personal.ĭruid: Druids aren’t usually in the front lines unless they plan on Wild Shaping for combat. Those who are in the College of Swords subclass will find better use out of this, as they’re a little better off with weapon attacks.Ĭleric: This feat works well with almost all Cleric domains, as long as they prefer to be wading into battle. College of Valor bards might find better use of this, but it’s still not perfect. Remember, you actually want to be attacked as a barbarian (as opposed to those attacks hitting your squishier teammates).īard: Most won’t typically want to be in melee range that much, so this feat doesn’t benefit them. It reduces the options of enemies that are in your vicinity by restricting their movement and punishing them for trying to move away or attack someone else. This will likely get outshone by the Guardian’s ability to pull creatures towards you and make an attack at 15th level.īarbarian: Sentinel really shines on a barbarian. Those who prefer ranged combat or spellcasting should skip this feat entirely.Īrtificer: If you are working with a Guardian Armor or a Battle Smith, Sentinel will likely get you some extra melee attacks in. If you do not take this option your character would not be optimizedīecause Sentinel rewards players for being in melee range, it works best on those who are primarily going to be there anyway.
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